Inspired by the duality of The Last of Us — brutal and beautiful.
A creator of heartfelt chaos. A coder of structured emotion. I'm building games that the soul remembers.
Having stepped away from a formal Computer Science degree, I now dedicate my full energy to game design. I spend my nights prototyping dream worlds and my days designing gameplay systems, mechanics, and stories that hit hard. From dark narrative horror to expansive open-world adventures, my goal is to build experiences that last beyond the screen.
I'm a game designer in the making — determined to one day lead my own studio, but for now, I’m learning, experimenting, and pushing boundaries in Unreal, Unity, and beyond.
Miro
Diversion
A modular gaming framework for expansive open-world storylines. Built for immersion, designed for scale.
A CLI Based Tower Defense Game Written purely in C++.
A Linear Story driven open world game using PNWAS system as backend.
6v6 Multiplayer Shooter with strength and weakness of a vampire. Fighting each other for the light source over different arena's.
A multi-layered puzzle-platformer that gradually removes your feelings as you progress. Every challenge is a revelation, and every level is a story.
A seductive, morally grey tale where your choices echo in a city full of secrets, lust, and lies. Story-rich and provocatively real.
A dark and twisted linear horror game soaked in dread, where brutal murders, cold clues, and psychological suspense haunt every snowy step. Not every holiday ends in joy.
I share, I learn, I build in the open.
Visit GitHubYou love design. I love emotion. Let’s build something hauntingly beautiful.
jayanshdevgan123@email.com